The system consumes its own output and evolves.
Grounded Examples:
— A drawing app where your previous strokes influence the brush behaviour
— A music generator that remixes its last 10 seconds into the next phrase
— A chatbot that slowly adopts phrases from your conversation history
— A data dashboard where clicking nodes changes the algorithm that generates them
The interface represents disorder as aesthetic experience.
Grounded Examples:
— A to-do list where completed tasks decay into glitch art
— A particle system that slowly drifts from order to beautiful chaos
— A colour scheme that mutates based on time spent on the page
— Grid layouts that distort the more you interact with them
— Text that gradually scrambles or drifts across the screen
Logic that rewrites itself based on context or stress.
Grounded Examples:
— An API wrapper that changes rate limits based on load patterns
— A Conway’s Game of Life variant where the rules mutate every N generations
— A sorting visualisation that switches algorithms when it detects patterns
— A physics sandbox where gravity direction shifts based on object density
— A form validation system that gets stricter or looser based on user behavior
Simple rules producing complex, unpredictable outcomes.
Grounded Examples:
— Boids/flocking simulation where agents develop unexpected patterns
— A multiplayer canvas where individual pixels follow simple rules but create complex art
— A cellular automaton that generates music from visual patterns
— A network graph where nodes self-organise into clusters you didn’t program
— Agent-based trading sim where simple buy/sell rules create market crashes
Intentional resets that spawn new states.
Grounded Examples:
— A code editor that "crashes" and reformats your code in a new style
— A game world that resets when population hits zero, but terrain remembers previous runs
— A data viz that explodes and reassembles with new relationships when overloaded
— A collaborative drawing board that wipes every 5 minutes but saves ghost traces
— A task manager that periodically shuffles priorities forcing reorganisation